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The Highly Anticipated Puzzle Game 'Order of the Sinking Star' Set for October Launch Amidst Developer Crediting Discussions

Roberta WilliamsRoberta WilliamsAug 18, 2026

The gaming world is abuzz with the impending release of 'Order of the Sinking Star,' the latest creation from Thekla Inc., the studio behind 'The Witness.' This extensive puzzle game, conceptualized by 'Braid' mastermind Jonathan Blow, is slated to launch on October 8th across Nintendo Switch 2, PlayStation 5, and Windows PC. Drawing inspiration from the Sokoban subgenre, it presents players with a monumental challenge, potentially requiring more than 500 hours to conquer all its intricate puzzles. However, the journey to its release has been marked by discussions regarding proper crediting for developers whose works contributed to its foundation, alongside scrutiny of Blow's public statements.

Jonathan Blow, renowned for his innovative approach to game design, has spearheaded 'Order of the Sinking Star' as a sprawling experience built upon interconnected puzzles. The game's design is heavily influenced by several indie Sokoban titles, including 'Mirror Isles,' 'Promesst,' and 'Heroes of Sokoban.' Blow has indicated that the game offers a multi-layered progression system. The initial phase, as demonstrated in a Steam Next Fest demo, focuses on players grasping individual puzzle mechanics, such as manipulating objects and constructing pathways. This learning curve is crucial for understanding the game's unique 'puzzle language.'

Moving into the mid-game, the complexity escalates, requiring players to combine learned mechanics to tackle more intricate challenges. This stage is designed with a clear sense of progression, guiding players through various rooms to ultimately reach a concluding puzzle. While the full scope of the later stages remains under wraps, Blow assures players that a definitive ending exists, accessible without completing the entirety of the game's projected 1,000-plus puzzles. This structure aims to provide a satisfying experience even for those who might find the 500-hour completion estimate daunting.

Despite the anticipation for its innovative gameplay, 'Order of the Sinking Star' has faced some turbulence, primarily concerning the crediting of developers whose work served as inspiration. Notable among these is Alan Hazelden, creator of 'Mirror Isles,' who has publicly distanced himself from the project. This issue gained prominence following reports highlighting inconsistencies in developer credits between different game demos. Jonathan Blow has clarified that contributors will be recognized, suggesting a unique in-game crediting sequence that aligns with his unconventional style previously seen in 'The Witness.' Furthermore, official communications confirm that full credits, including those for licensed games, will be detailed within the game, on Moby Games, and in press materials. This commitment aims to address concerns about acknowledging the foundational contributions to this ambitious new puzzle adventure.

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